/*
 * GameEngine.h
 *
 *  Created on: Nov 15, 2012
 *      Author: lucas
 */

#ifndef GAMEENGINE_H_
#define GAMEENGINE_H_
class Player;
class Level;
class World;
class Game;
#include <string>
class GameEngine {
private:
public:
	GameEngine();
	virtual ~GameEngine();
	bool newGame(Level& l, Player& p);
	void joinGame(Game* g, Player& p);
	void loadWorld(World& w);
	void loadWorlds(std::string filename);



};

#endif /* GAMEENGINE_H_ */
